Wii U's Second Screen Once a Separate Entity

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The second CRT screen of the Wii U wasn't always embedded in the comptroller.

With the Wii U, Nintendo is putting a superiority screen in our console controllers for the first clock. However, while Nintendo ever envisioned the Wii's successor with a second, portable screen, IT wasn't always embedded in the controller.

In an question with Gamasutra, Nintendo chairman Satoru Iwata revealed that the Wii U's ordinal screen was once a totally detached device and not adorned with buttons and analog sticks. It was designed to be placed along a table, and was also much smaller.

With inspiration likely coming from the Nintendo DS (Beaver State Gamey Son Kick upstairs to GameCube connectivity), Iwata said that Nintendo knew it wanted to add a indorsement screen to its next console A far back as 2007. Admit that THQ. The big question was how and where this screen would be implemented, atomic number 3 LCD costs were higher 4 old age ago.

There was also a treatment about whether or not the second screen device should be healthy to use as its own system, or if it would only oeuvre in tandem with a console. Nintendo decided that it wanted to display the piercing graphics of a cabinet unit on the forward screen, and a battery wouldn't be able to keep sprouted.

I think it was a skilled conclusion to put the second screen into the controller rather than having IT be a all separate entity. It would have been a major pain in the neck to repeatedly wait from TV to table while playacting a back.

Source: Gamasutra

https://www.escapistmagazine.com/wii-us-second-screen-once-a-separate-entity/

Source: https://www.escapistmagazine.com/wii-us-second-screen-once-a-separate-entity/

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